2D Arcade Game Prototype

This project was a collaborative effort, with the following highlighting my specific contributions.


Game Demo Video:

Overview:

Immerse yourself in a unique 2D arcade-style ASMR experience where the simple act of shooting arrows transforms the environment in soothing and visually captivating ways. This project was developed using Unity and C#, emphasizing both interactive gameplay and calming auditory effects.

Gameplay:

  • Arrow Dynamics: Shoot arrows to hit fire targets scattered throughout the game world. Each target hit causes a ripple effect, lighting up a small radius around it. Once all targets are illuminated, the entire background transitions from pitch black to a vibrant, glowing expanse.


  • Dynamic Lighting: The background lighting dynamically adjusts based on the player's actions, creating a visually engaging and calming experience. The game’s lighting mechanics are designed to enhance the relaxing effect by gradually revealing the environment.

Audio Experience:

  • Ambient Music: The game features a relaxing ambient soundtrack that contributes to the calming atmosphere. The music is designed to complement the gameplay, creating a relaxing environment that enhances the experience.

Technical Highlights:

  • Projectile Mechanics: Implemented using a Rigidbody2D for realistic motion and an ArrowTrajectory script to align arrows with their direction of travel.
  • Audio Management: Managed with an AudioManager script to handle background music and sound effects, ensuring seamless transitions between different game states.
  • Lighting Effects: Integrated using Light2D components and custom scripts to control intensity and effects in response to gameplay events.
  • Target Interaction: Targets trigger lighting changes and animations upon interaction, controlled by the collisionHandler and TargetTracker scripts.
  • Scene Management: Dynamic scene loading and transitions handled by the LevelManager, ensuring a smooth gameplay experience.
  • Player Mechanics: Features include aiming and shooting with precision, vertical motion control, and interaction with water elements to enhance gameplay variety.

Instructions:

W/S to move bow up/down

Mouse movement to change angle

Click to shoot

Slides:

  https://docs.google.com/presentation/d/1DcX9pwpk48YNZ6FAsXt_YhoPVb4UYFm-p5uiqaQ_...

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